FRANKENSTOS
What Is It?
Features awesome artwork by the legend that is Jade.
FrankenSTOS is my fourth release and an entry to the SillyVenture Winter meet in Gdansk, Poland. I released it on the 23rd of November 2025.
A lot has gone on since Octogenarian was released. I took the decision that in my next production I was going to get my hands dirty and learn 68000 assembly language, which I would put to practical use by writing my own extension for STOS, eventually for others to use.
This screen is the product of that year of work. Whilst this is just a single screen, it's filled with effects that make use of my new extension. - and as usual, it runs on a bog standard 520STFM. Gobs of memory (or an STE) are not required.
A lot has gone on since Octogenarian was released. I took the decision that in my next production I was going to get my hands dirty and learn 68000 assembly language, which I would put to practical use by writing my own extension for STOS, eventually for others to use.
This screen is the product of that year of work. Whilst this is just a single screen, it's filled with effects that make use of my new extension. - and as usual, it runs on a bog standard 520STFM. Gobs of memory (or an STE) are not required.
I'm pleased to say that after finally getting my head around assembly language, I've gone on to create something I'm really happy with. Jade did a wonderful job of improving on my prototype graphics and has made it look wonderful.
This screen was entered for the SillyVenture 96K compo and features a whole load of stuff you've never seen in a STOS demo - fast 3D, fast shape drawing, chunky graphics - and who could forget the fire? And all in under 512K!
Everything runs at full frame-rate and I definitely think it pushes the boundaries on what a STOS demo can achieve.
This screen was entered for the SillyVenture 96K compo and features a whole load of stuff you've never seen in a STOS demo - fast 3D, fast shape drawing, chunky graphics - and who could forget the fire? And all in under 512K!
Everything runs at full frame-rate and I definitely think it pushes the boundaries on what a STOS demo can achieve.
A square drawing routine that's miles zippier than its predecessor!
With commands that run fast, you can do all sorts of new things. 😀
I'll be releasing a first version of the extension in a few months time, whilst I write a couple of support tools to assist users in making their creations.
It will be shipped with interpreter and compiler extensions and has a small memory footprint. I've had some help from the demo legend that is Tom - his Bresenham line code is included in the extension and it's greatly faster than the original STOS equivalent. Some commands are direct replacements for original STOS commands and some stuff introduces entirely new concepts.
Click the download link below to see the demo. When the extension is ready for release, I'll pop it up here too.
It will be shipped with interpreter and compiler extensions and has a small memory footprint. I've had some help from the demo legend that is Tom - his Bresenham line code is included in the extension and it's greatly faster than the original STOS equivalent. Some commands are direct replacements for original STOS commands and some stuff introduces entirely new concepts.
Click the download link below to see the demo. When the extension is ready for release, I'll pop it up here too.